Played: Patchwork & Pagoda (2-player games)


I played 2 of great 2-players game, Patchwork & Pagoda. Both games were easy to learn and could be played quickly. I like both games a lot.

Both may be done in one hour except for preparation and boxing, and Patchwork was very easy to prepare & clean up.


Patchwork was designed by Uwe Rosenberg, one of the most famous game designers who created Bohnanza and Agricola etc.  I thought Uwe Rosenberg prefered to design agricultural themed games or games for many players, in that I was very impressed by Patchwork. 

Patchwork is a great game and was fun. In BoardGameGeek (the biggest community), Patchwork is currently rated the best in abstract games, and the runner-up behind 7 Wonders in family games.

I played for the 1st time, and the buddy for the 2nd time.

rule reading

It was kind of easy and took only 10 minutes. To instruct, it also took 10 minutes.

game play

We finished a game in 35 minutes, so overall it took only 1 hour. Playing time greatly depends on how we play, I think, but it takes much shorter than other board games.

Patch work middle of the game

We may post another post about Patchwork anytime soon. In summary, we may make patchworks using small parts of cloths on personal boards. To place the patches, we need to spend time (a board located on the middle of table shows timer) & money (represented by blue buttons).

Total time we can spend is already set, and a player who has more time left always plays his turns. Some of patches require a lot of time to take, so it is important which patches you take & which you leave for the oppenent.

To get blue buttons, you can spend time to gain buttons, and you can get as many buttons as you have in your board when you cross button markers on timer board. In case of the picture above, I can get 6 buttons as I cross a button marker.

And parts of patches a player can claim are decided by a white pawn (); patches a player can claim are 1-3 pieces away (clockwise) from the pawn, and after a player take one, the pawn moves that place.

The player who has more buttons (on patchwork and in hand, subtract 2 for each of unfilled spaces) wins. 


Pagoda is from a Chinese word, Pa-Go-Da which means octagon towers. (PA=eight, GO=angle or sided, DA=tower) East or south east asian countries have pagodas, and usually they built pagodas for religious purpose in Budhism.

Both of us were new to this game, Pagoda.

rule reading / instruction

Unexpectedly, the rule was kind of easy and it took less than 15 minutes to read. And then it took 12 minutes to give an instruction how to play Pagoda.

game play

To finish a game, it took 75 minutes. It was longer than Patchwork but we did not feel it was too long, because there are many things to consider while the opponent plays.

Pagoda close to end game

Players build pagoda in a common board, and gain victory points as players place parts of pagodas. And a player who builds a floor or rooftop part gets a special ability, which makes Pagoda more interactive.

Score are visible on the track, and was very close. In this game, the opponent won the game by getting 8 victory points on the last turn, by 1 points! Dead-heated!! 

By the way, I do not believe the components of this game, Pagoda, are octagon. However, the shape of tiles was easy to handle. Initially I was worrying about whether pagodas corrupt by our hands or by shaking the table. It did not happen, fortunately. Pagodas were more stable than we thought.

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